using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Fated.Character {
    public class Item {
        public string Name { get; set; }
        public int HealthBonus { get; set; }
        public int MagicBonus { get; set; }
        public int BodyBonus { get; set; }
        public int MindBonus { get; set; }
        public int SpiritBonus { get; set; }
        public int SocialBonus { get; set; }
        public int SpeedBonus { get; set; }
        public int Range { get; set; }

        public Item Clone() {
            Item i = new Item();
            i.Name = this.Name;
            i.HealthBonus = this.HealthBonus;
            i.MagicBonus = this.MagicBonus;
            i.BodyBonus = this.BodyBonus;
            i.MindBonus = this.MindBonus;
            i.SpiritBonus = this.SpiritBonus;
            i.SocialBonus = this.SocialBonus;
            i.SpeedBonus = this.SpeedBonus;
            i.Range = this.Range;
            return i;
        }
    }
}
